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Jakob Trollback: Rethinking the music video

What would a music video look like if it were purely directed by the music? Not driven by a concept, nor by a desire to build an image, but purely as an expression of a great song? Designer Jakob Trollback shares the results of his experiment in the form. The song is “Moonlight in Glory,” from David Byrne and Brian Eno’s classic album My Life in the Bush of Ghosts, remastered in 2006.

– TED

Filed under: films, new media, technology

Wikipedia

Filed under: films, research, technology

Inspiration from The Edge: New Patterns for Interface Design

Filed under: design, research, technology

SCR#002:Drop Clock

DROPCLOCK” is an aesthetically intriguing motion clock screensaver. Every minute of real time is numerically expressed with heavy Helvetica dropping into water in super slow-motion. Be captivated as the contrasting elements of organic water and solid typography infinitely morph and mix.

[ text.img via SCR ]

Filed under: art, design, graphics, new media, technology

Larry Lessig: How Creativity is being strangled by the law

Filed under: culture, design, films, opensource, people, technology

Wikis

i love it.

Filed under: films, new media, technology

Facebook skit

Filed under: culture, films, new media, people, social, space/place, technology

Adobe Media player

( text excerpt ,image source: read/write web )

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” Today Adobe announced the launch of the Adobe Media Player, a desktop app that enables consumers to view high quality video whether they are online or offline. It is also designed for content owners to distribute, track and monetize their video. Built on their Apollo framework, the Adobe Media Player is cross-platform and based on open standards. The Adobe Media Player leverages other Adobe tools such as the Adobe Flash Player, Adobe Flash CS3 Professional, Adobe Flash Media Server 2, and the Adobe Media Encoder. For the end user, the video player can be used to create media channels via RSS, as well as for video downloads and streaming. Adobe is previewing the player at the National Association of Broadcasters trade show today and it will be available in the Fall of 2007.”

More news here > and here >

Filed under: applications, new media, technology

Hack Your Brain – Make Video Podcast

( via makezine )


This weekend, learn how to hack your brain by making Mitch Altman’s Brain Machine! It flashes LEDs into your eyes and beeps sounds into your ears to make your brain waves sync up into beta, alpha, theta, and delta brainwaves!

Mitch invents cool things that make the world a better place. He’s well known for the TV-B-GONE and this brain machine is his latest project. One of the cool things about this project, is that it builds on an open source project. Mitch used Lady Ada‘s open source MiniPOV and switched out LEDs and added new capacitors and resistors and then rewrote the firmware to make it into the brain machine. It’s super cool when people make hardware open source so that others can work with it!

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Make sure to take pictures of your build and of you in your brain machine and upload them to the Make: flickr pool.

Weekend Projects is sponsored by microchip.com. Check out their seminars and 16 bit contest.

Get the podcast and pdf downloaded automatically in itunes. – Link

Filed under: design, DIY, hack, space/place, technology

Wii rage turns 3 year old into (more of a) menace

( via engadget )

Meet Adam McConnell: Wii enthusiast… future criminal. See the wee lamb purposely (this time) smashed his father’s 42-inch plasma after losing in Wii sports. Father Brian left the lad alone playing tennis to get the boy a drink — presumably, a pint. While in the kitchen the father “heard two big bangs.” Brian returned to find his son “using the handset to smash the TV screen.” No claims of a broken Wiimote strap this time folks, the responsibility lies in the kind of pure, seething rage only a 3 year old can muster.

Oh we feel ya Adam, we feel ya.

Filed under: social, technology

Front Design receives 2007 Designer of the Future Award from Design Miami/Basel

( via core77 )

frontbasel.jpg

You’re probably most familiar with Front Design via the Sketch Furniture project, but it’s only one of many notable works by the all-female Swedish design group. Sofia Lagerkvist, Charlotte von der Lancken, Anna Lindgren and Katja Savstrom were awarded accordingly with this year’s Designer of the Future Award by Design Miami/Basel.

Each year in Basel, Design Miami/ recognizes an emerging designer who broadens our understanding of design by innovating new technologies, inventing new object-types, developing new approaches to the creative process or advancing new design philosophies…From initial concept to final product FRONT challenges traditional conventions of design with idea-driven work that powerfully reinterprets everyday objects.

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For all those who missed the Sketch Furniture project, here’s the video :-

Filed under: art, design, physical computing, space/place, technology

The Future of Music: Manifesto for the Digital Music Revolution

( via mediateletipos )

fom_front_1-01.jpg

The Future of Music: Manifesto for the Digital Music Revolution
Kusek, Dave
Leonhard, Gerd
Berklee Press Publications, Oxford (2005)
ISBN 0-87639-059-9
…………………………………………………………………………………………

+info sobre el libro, noticias relacioandas y otros materiales de los autores en:

http://www.futureofmusicbook.com/

Table of Contents

1. Music Like Water
2. Our Top-10 Truths of the Music Business
3. Futurizing some Popular Music Industry Myths
4. The Future of Music Marketing and Promotion
5. The Future of Music Distribution and Acquisition
6. The Digital Kids and the Changing Marketplace
7. A New Music Economy
8. How Technology Will Rewire the Music Business
9. Megatrends that Will Impact the Future of Music
10. Onto the Future

The record industry as we know it is dying. But the music industry is healthier and more vibrant than ever with limitless possibilities for change and growth due to the Internet and the digitization of music. The Future of Music will show you cool new ways to find music and connect with your favorite artists. Discover the top-10 truths about the music business of the future and how you can benefit from the explosion in digital music, today and tomorrow.

From free music and mp3 music downloads on Kazaa to legal music downloads from iTunes, Napster and Rhapsody to other forms of free music online, The Future of Music charts a music industry destined to embrace digital music, or so it seems. What will become of the music business, the music store, the independent and major record label, artists, writers, publishers, managers and others in the age of free music downloads and the ubiquitous mp3 file? Is there a better way for the industry to proceed?

The Future of Music punches gaping holes through the foundation of a record industry that refuses to adapt. If you love music, have discovered digital music and download or rip MP3 files on your computer, or download ring tones to your cell phone – then this book is for you.

This is a book about music and the music business in the twenty-first century. Imagine a world where music flows all around us, like water, or like electricity, and where access to music becomes a kind of “utility.” Not for free, per se, but certainly for what feels like free.

In this world, we share, contribute, collaborate, and trade music amid a constant flow of new songs that suit our tastes and preferences, without any palpable constraints or limitations. Music is ubiquitous and served up in easy, friendly formats. Like water, it is simply present just about everywhere, anytime.

Artists, writers, composers, and producers all prosper, both creatively and financially. The music industry is redefined from A to Z, as fairer, bigger, and better. Fans, artists, and all kinds of music communities drive the business, rather than being driven by corporate powers.

Synopsis

Ever since the invention of electricity, music and technology have worked hand-in-hand, and technology continues to catapult music to unprecedented heights. Today, because of the Internet and other digital networks, and despite all the legal wrangling, music is bigger than ever before. Within ten to fifteen years, the “Music Like Water” business model that we will outline in this book will make the industry two or three times larger than it is today.

Right now, the music industry is viewed as being in great turmoil. Technology has brought powerful and disruptive changes to the ruling incumbents. The best-selling CD in the U.S. is a blank, recordable one. Profits at the big record labels have dwindled and the markets for recorded music have virtually collapsed in many other parts of the world.

Will record companies go the way of horse-drawn carts? How will music companies make money in the future? Who will buy that is, pay for music, for how much, and on what terms? How do music fans feel about these developments, and how will the artists deal with this? How is it all going to shake out? Is the music industry just the first of the so-called “creative industries” to be sold out for free via the digital networks, or will everyone be better off in a world of ubiquitous media? Whose views will prove to be more correct: the recording industry’s legal sharks or burn-crazy downloading teenagers?

This book will examine the issues important to the future of music. We will uncover opportunities, plunge into challenges, serve up wildcards, and revel in utopia. We will move from mere facts through dazzling stories to far-out visions and fantasies. Our views, along with those of other artists, writers, and industry insiders, attempt to give some insight into what is really happening, and what it will mean for the people who love music and for the people who make music.

We see ourselves not as predicting the future by any scientific means, but as providing inspiration, in order to jumpstart your imagination and get you juiced up about the future of music. A brave new world is waiting for those who can handle it– a world that very likely holds fantastic business opportunities for creative thinkers. Enjoy!

Filed under: music, new media, technology

Mapping Festival 2007 documentary on Swiss TV

( via mapping festival blog )

Let’s go straight to the hype! Interviews with a select group of the participants and the festival organizers. Overall it does a pretty good job of covering what this stuff is all about. If I can I’ll make a version with subtitles.

Filed under: art, festival, hack, music, new media, social, space/place, technology

Arm band allowing women to track their fertility in an easy and stylish way

( via twent1f by regine)

ovu_wearable

The Ovü, developed by Kathryn Bauer, is made up of a lace arm band, with a highly sensitive thermistor attached on the inside that picks up changes in the Basal Body Temperature (BBT) of a woman.This method of tracking fertility allows a dataset to be gathered of the woman’s cycle (which can be quite allusive at times.) This dataset, collected using actual sensors, allows women the tools to have more control over their bodies. There is no need to think and worry about babies all day long. Women go about their life as the temperature is tracked and uploaded to their online database.

The Ovü frees those women trying to become pregnant from having to be so focused on their cycle. The partner is involved in some way and the accuracy of the readings improves the chance of finding the right time to have a child.statistics and more research can be found in the PDF.

How it works:
1. Wear the Ovü on your upper arm.
2. The thermometer constantly takes in temperature in the underarm & tracks changes.
3. When the change is significant enough to imply a hormonal change (typically during ovulation), the device sends a txt message to your partner’s mobile phone.

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More on the trials and tribulations of the thesis process can be accessed on the artist’s blog.

Filed under: art, design, new media, physical computing, technology, thesis

Amsterdam – First Google Earth European 3D City

( via digital urbanism )
Amsterdam is now available in 3D via Google Earth – rendered in the current grey building standard with photorealistic landmarks it can’t compete with the new cities being rolled out by Microsoft’s in Virtual Earth – such as Buffalo in the US and Swindon/Brighton in the UK – see our post on Populating the Digital Earth for more info and movies.

Nevertheless its still impressive:

Of note is Engadget’s reporting of the forthcoming Where 2.0 conference with announcements due on the use of technology used to scan building faces and improve the 3D portions of Google Maps and Google Earth.

Sadly we are not going to Where 2.0 – unless someone send us – but keep checking the Google Earth blog as Frank Taylor will be blogging from the event.

Filed under: architecture, space/place, technology