Networked bodies: art, culture, environment and sustainment in cyberculture

( via networked_performance )


Lucia Leão

:: jun 14.2007 :: 7:30 pm @ i-People: Av Vergueiro 727, next to the Vergueiro Subway Station.

The relationships between art and nature have always been present in the human history. Since pre-historic times, draws of animals in caves reveal the aspiration to represent and/or control nature. Enigmatic pre-historic monuments and planetary observatories are also amazing samples of man interventions in order to understand the surrounding environment and its movements. From the Egyptian frescos, passing through moments of the Renaissance and 18th century art, the landscape becomes the environment for building narratives and, often, it takes an ornamental or symbolic character. The landscape paintings, not by chance, are very frequent and popular in the colonialist expansion periods and show very clear relationships between the territorial conquest and the aspiration of representation.

In the 20th century, starting in the 60’s, a radical transformation happens: the art stop seeing the nature only like an object for representation and the artists start interacting directly in natural spaces. In that period, artworks emerge pointing to several readings of the environment, among them: nature and space problems (Richard Serra); light transformations, time effect and visitor’s interaction (Robert Morris and Nancy Holt); environment and consumption (Christo); actions and incisions in the environment (Michael Heizer and Alberto Burri), among others.

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Lucia Leão is interdisciplinary artist, PHD in comunication and semiotics from PUC-SP and post-PHD in arts from UNICAMP. Author of several articles about art and new media and of the books “The Labyrinth of Hipermedia: architecture and navigation in cyberspace” (1999) and “The Aesthetics of the Labyrinth” (2002). She organized the Interlab collections, with international papers: Labyrinths of the Contemporary Thinking (2002), with nomination for the Jabuti Award; Cybercultura 2.0 (2003); e Derivas: cartography of the cyberspace (2004). Lucia is professor at PUC-SP and SENAC. As artist, she has exhibited, among other places, at ISEA 200, Paris; Museu de Arte Contemporânea de Campinas (MACC); XV Biennial of Sao Paulo; II International Biennial of Buenos Aires; ArtMedia, Paris; FILE -SP (2002); Arte Digital Rosario 2003; Cinético Digital, Itaú Cultural (2005); Mostra SESC de Artes (2005) e FILE Rio 2006.


Filed under: architecture, art, consciousness, design, fashion, films, locative, new media, physical computing, research, social, space/place, technology

Right click – Open source new art media exhibition

( via rhizome )


Open Source in New Media Art

Where: Kapok. G/F. 9 Dragon Road (behind Tin Hau temple), Tin Hau
When : 24th May-13th June 2007
Opening: 24th May 7pm FREE

GuLLDY and their co-curator Jeff LEUNG are pleased to present the exhibition “Right Click – Open Source New Media Art Exhibition“. Three international creative parties will present their interactive new media artworks based on Open Source programming and technology. What will be showcased are not only the completed works of art but also the entire processes as well as sources of the technology and the conceptual ideas applied to these works. In short, the exhibition aims to open and share with audiences every step involved in the productions of the exhibits, promoting the very spirits of DIY(Do-It-Yourself) and Creative Commons.

Creative parties including Daniel Shiffman (USA) with Swarm, Josh Minor (USA) with Video Pong, micro+playground (Taiwan)with React Memory will present their works in the exhibition. Among these parties, Josh Minor and micro+playground will come from aboard for the opening party and seminars, sharing their creations and creativity’s with audiences.

Originally by Kapok from Kapok at May 23, 2007, 06:03, published by Ana Otero

Filed under: art, design, locative, new media, space/place, technology

INTERACTIVOS? 07 Magic and tecnology. Medialab Madrid

( via rhizome )

“Any sufficiently-advanced technology is indistinguishable from magic.” Arthur C. Clarke.

Magic and illusion have always gone hand in hand with technology; from mechanical illusions, optical and mirror tricks, through the incorporation of electricity and the filmed image, to digital technology: augmented reality, reactive objects, reality hacking and immersive spaces.

This new edition of Interactivos? 07 in Medialab Madrid is inspired by the strategies of magic and illusion, in order to harness some of the old and new technological resources to collectively build software pieces and interactive installations which can propose a rethinking of the usual scenario in magic tricks, marked by a very clear separation between the wizard and the spectators.

Seminar on Technology and Magic: White or Black?
May 25 and 26, 2007
As part of Interactivos? 07 , and before the workshop on project production begins, at this seminar, magicians, artists, scientists, and historians will talk to us about deception in perception, technological archaeology, and magic history, among other things.

Project development and production advanced workshop
From May 28 to June 7, 2007
Lead by: Daniel Canogar, Simone Jones and Zachary Lieberman.

Medialab Madrid (C/ Conde Duque, 11. Madrid)

Originally from i n t e r a c t i v o s, published by Ana Otero

Filed under: architecture, art, design, locative, new media, social, space/place, technology

Cell Phone Disco

( via the project’s website )



Cell Phone Disco is an experimental installation made out of flashing cells. By multiplication of a mobile phone gadget, only slightly altered consumer product, we created a space to experience the invisible body of the mobile phone.

Flashing cells basically consist of one or more LEDs, battery and a sensor that detects electromagnetic (EM) radiation transmitted by an active mobile phone. When the sensor detects EM waves it sets off the LEDs to flash for a couple of seconds. In general the flashing cells are enclosed in a plastic casing on a strap and sold as a fashion accessory for a mobile phone.

The Cell Phone Disco installation has two parts:


Flashing cells with sensors of higher sensitivity are used to detect electromagnetic radiation of active mobile phone in a range of approximately a meter. This way a sort of aura appears around the phone, revealing a part of it’s invisible body.

While the user moves around talking on his cell phone, this aura follows the conversation as a light shadow through the space.


Much less sensitive cells are used to create a canvas for an inkless marker. The LEDs get activated only by an extreme proximity of the electromagnetic source. Moving the phone close to the cells therefore leaves a trace of light, an electromagnetic drawing.


At the moment we are developing new variations as well as a modular version which can be used in public space and places such as venues. If you’re interested in applying such installation please contact us at projects@informationlab.org.

Cell Phone Disco is a project by informationlab.org & megla.org

Filed under: architecture, art, design, locative, mobility, new media, physical computing, space/place, technology

(Tap) interface of the day

( via pasta and vinegar )

Encountered this morning in France, at the train station in Lyon:

Tap ergonomics

It’ been a while that the tap was not delivering water. Instead of putting a warning sign about this, some folks preferred to add a piece of steel to cover the sink… What a great affordance.

Filed under: locative, space/place

New Network Theory

(text via the website)

Introduction : Rethinking Network Theory
International Conference
Dates: 28-30 June 2007
Location: University of Amsterdam
Click here to register.
Click here for the conference program.

Organized by: Institute of Network Cultures (Interactive Media, Amsterdam Polytechnic, HvA), Media Studies, University of Amsterdam, and Amsterdam School for Cultural Analysis.

The object of study has shifted from the virtual community and the space of flows to the smart mob. When the object of study changes, so may the distinctions that dominate, particularly the schism between place-based space and place-less space, both organised and given life by networks. We would like to exploit the potential of writing contemporary network theory that suits and reflects the changes to the objects of study that come to define our understandings of network culture – a post-Castellsian network theory, if you will, that takes technical media seriously.
It is time to look for elements that can make up a network theory outside of post-modern cultural studies (which marvelled at the place-less place) and ethnographic social sciences (which reminded us of the ground). What network culture studies needs is a ‘language of new media,’ perhaps even signage, to speak in terms of Lev Manovich; what it currently has is a science-centered ‘unified network theory,’ to paraphrase the language of Albert-László Barabási.

Whilst it may come as no surprise to critical Internet scholars, the notion that networks are not random but have underlying structures remains the key insight for network scientists. Instead of posing new questions, the work that follows from that insight often seeks to confirm that structure and its accompanying patterns, across more and more network-like objects. The question remains which specific contribution critical Internet scholars and practitioners can make to opening up network thought. Such is the purpose of the network theory conference. How must we rethink network culture with a renewed emphasis on technical media and social software?

Click here to read the New Network Theory program.

Filed under: academic, conferences, design, locative, new media, research, social, space/place, technology

Selfish Joystick

( via wmna )

nOtbOt, by Walter Langelaar, is a self-playing videogame. Viewers who try to get hold of the controller can only be disappointed as the interface is controlled and deranged only by the reactions to its own virtual environment in a kind of loop where the bot is driven by the joystick and the joystick responds to the bot.

0ajoystti7.jpg 0ajoystti8.jpg

An old Logitech force-feedback joystick was modified so that it is used as input data to control a ‘first-person’ videogame. The view-angle data generated by the virtual player is sent to a PD app, which in turn loops the incoming data back into the force-feedback system of the joystick. The robotic maneuvers are projected in real-time in front of it.

Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence.


The work is part of the Gameworld exhibition at Laboral, Gijon, Spain. Runs until June 30.
Via Yves Bernard.

Filed under: art, hack, locative, new media, physical computing, space/place, technology

Here you are

( via moonriver)

[murmur] is an archival audio project that collects and curates stories set in specific cities of Canada (Toronto locations, Montréal etc…) told by city residents themselves. (Secret NY – is a very similar project that was held in NY: large sculptural yellow arrows were placed around Manhattan. New Yorkers were invited to send audio messages from their mobile phones about the specific places where they encountered one.) I love the idea and I just adore this amusing naive maps drawings.

Toronto’s spadina map.

At each of these locations, a [murmur] sign with a telephone number and location code marks where stories are available. By using a mobile phone, users are able to listen to the story of that place while engaging in the physical experience of being there. Some stories suggest that the listener walk around, following a certain path through a place, while others allow a person to wander with both their feet and their gaze. Montréal map

edinburgh map

Filed under: architecture, art, design, locative, situationist, space/place

Interview with Miya Masaoka

( via nmr )

Image source: via her website

Miya Masaoka is a musician, composer and performance artist. She has created works for koto, laser interfaces, laptop and video and written scores for ensembles, chamber orchestras and mixed choirs. In her performance pieces she has investigated the sound and movement of insects, as well as the physiological responses of plants, the human brain, and her own body.

Helen Thorington: Miya, you were trained in Japanese court music as well as contemporary music and I understand have expanded on the playing techniques of the koto – first by using extended techniques, but more importantly, by building a Laser Koto. For those who don’t know, can you tell us about the koto and how you developed it? What is the Laser Koto and how does it work?

Miya Masaoka: Sometimes various events, thoughts and inspiration converge in particular ways, and evolve over a period of time, I would say this was the case for the Laser Koto. For many years I had been trying to develop ways of extending the koto electronically –and continue to do so— and along these lines I was an aritist in residence at STEIM in Amsterdam and worked with Matt Wright at CNMAT to develop ways of building an interface for real time processing and sampling using gestural controllers and other ways of capturing and modifying sound. We recorded and mapped 900 koto samples that could be accessed in various ways.

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Filed under: art, consciousness, locative, space/place, technology

Embodiment in Digital Art

( via artificial.dk )

A little background via their site >>

Welcome to artificial.dk – your news resource for information about net art, software art, and other computer based art forms. Our mission is to promote these art forms to a broad audience because we believe they can develop and nuance our views on advanced technologies and the society they are a part of.

Artificial.dk is now an archive of articles and activities from the period 2001-2007. No new articles will be added, but you are welcome to browse through our previously published articles. Your hosts and editors were Kristine Ploug & Thomas Petersen. Contact us at: artificial at artificial dot dk.

Special: Embodiment in Digital Art

Dan Graham: Body Press, 1970-1972. Photo: Dan Graham, courtesy of the artist and Marian Goodman Gallery , New York and Paris.

‘[…] the image can no longer be restricted to the level of surface appearance, but must be extended to encompass the entire process by which information is made perceivable through embodied existence. This is what I propose to call the digital image.’ (Mark Hansen: New Philosophy for New Media, p. 10)

In this last special at Artificial we have chosen the theme: ‘Embodiment in digital art’. Inspired by current trends in media art and theory, we take our point of departure in the expanded notion of the digital image in order to have a closer look at the role of the body in contemporary digital art and culture.

Art has always actively involved human beings: whether you read a book, watch a film, visit a museum – or just talk to a good friend. As soon as you engage in the world, a process of interaction and exchange occurs.

In his widely acknowledged book, New Philosophy for New Media, Mark Hansen demonstrates how the embodied spectator is involved directly in the very production of contemporary media art with focus on process, performance and interaction. The ‘image’ can no longer be understood as an external formal thing, e.g. as a canvas hanging on the wall in a gallery. The so-called digital image has to be acknowledged as an open field or terrain of possibilities in-formed or in-framed by physically present human beings in specific situations bound in time and space. The embodied existence is the filter, the nexus and the materiality of the art experience. Following Mark Hansen’s argument means that in order to grasp the new scene for the digital art event, we have to turn our focus from the level of code towards the embodied human experience.

Left: still image from Myron Kruegers Videoplace, 1970. Info and video: www.artmuseum.net/w2vr/timeline/Krueger.html. Right: Nam June Paik: Random Access, 1963. Photo: Manfred Montwé. www.nydigitalsalon.org/10/artwork.php?artwork=13.

This special consists of a number of interviews and articles about international projects – from young talented ideas to prominent research projects – which investigate aspects of embodiment in different art forms supported by state of the art technology. Our focus on this subject is part of a wider theme on ‘body and technology’ which will be launched by the web magazine Turbulens (www.turbulens.net) in March 2007 (the curator group Maskinstorm (www.maskinstorm.org) is also involved in the theme). Keep an eye open this spring for a broad variety of activities within the field.

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Filed under: applications, architecture, art, consciousness, DIY, hack, locative, mobility, new media, research, social, space/place, technology, urban

Psfk_conference london

( via psfk )

PSFK presents a series of presentations and discussions by leading innovators over the course of a day. We have invited some of the most brilliant thinkers who will lead tomorrow’s businesses to speak to an audience from the creative, media and marketing communities.

In the morning our speakers and panelists will explore new trends and ideas in areas like digital media and eco-consciousness; and in the afternoon the speakers will provide inspiration on how to apply the insights gained from looking at trends and ideas and applying them for new marketing, branding and design.

Confirmed Speakers

Agenda For PSFK Conference London

8.00 Registration

8.30 Welcome – Piers Fawkes

8.45 How Digital Media Screwed The Media Business – Mike Butcher
Journalist Mike Butcher talks about how media owners are on a race for survival now against technology companies that put the power to publish in the hands of the ‘audience’.

9.15 When artists and designers mess around with technology – Regine Debatty (We Make Money Not Art)
Today artists explore electronics, digital bits and even the so-called “emerging technologies” such as biotechnology or nanotechnology. Why should it matter to us?

9.45 The Marketing Gap In Green – Chair: Karen Fraser (Ethical Index) Panel: John Grant (BrandTarot), Diana Verde Nieto (Clownfish), Tamara Giltsoff (OZObrand), Santiago Gowland (Unilever)
Could marketing departments and their agencies get left behind by both the corporations they serve and the consumers they supply?

10.30 Coffee

10.50 Five by Five – Niku Benaie (Naked)
Five themes. Twenty-five ideas, items to inspire and personal gems. One for every minute of the twenty five.

11.20 tbc – Timo Veikkola (Nokia)

11.50 Turning Trends Into Insights – Chair: Steven Overman (Lowe Worldwide / Jack Morton) Panel: Beeker Northam (Bloom), Faris Yakob (Naked), Simon Sinek (Sinek Partners),
Got trends and ideas? Now what do you do with them?

12.40 Lunch

1.30 How To Build Innovation Into A Brand – Jeremy Ettinghausen (Penguin)
Penguin brand marketing – past, present and future. The challenge of reinventing a traditional brand for a digital age.

2.00 Alternative Reality Games – Dan Hon (Mind Candy)
How to serve brand experiences with an injection of adrenalin and fun.

2.30 10 Reasons Why Digital Is Better Than Advertising – Iain Tait (Poke)
Some chap from a digital agency tries to argue that an industry based around a bunch of geeks playing with joined-together computers is somehow more interesting than advertising.

3.00 Can Planners Really Be The New Creatives? Chair: Jessica Greenwood (Contagious Magazine). Panel: Harry Fowler (MajorPlayers), Amelia Torode (VCCP), tbc
Do planners really have the skills, experience and intuition to apply creativity in their work?

3.30 Coffee

4.00 Wine 2.0 – Hugh MacLeod
How a small South African wine company shook up an industry with a web 2.0 approach.

4.30 Visual Business – Martin Cole
Trying to sell visual things to non-visually literate people.

5.00 Change The World – George Parker (Madscam), Russell Davies (OIA), Johnny Vulkan (Anomaly)
What is the future role of the marketing industry? A tool to do good or just more noise?

5.50 Close

(subject to change)

For information visit conference.psfk.com. Questions? sales@psfk.com

Filed under: art, conferences, design, locative, mobility, new media, research, social, space/place, technology

Micro Radio

( via n_m_r )

By using records, cassettes, and a radio transmitter to perform live sound collages, Kristen Roos pays homage to the history of the phonograph, tape and radio as tools for the development of experimental sound art. His alternative use of commercial media is also a Situationist technique—detournement, in which a familiar medium is re-purposed to create something new.

The Micro Radio project started as a site-specific sound and radio project in 2005. It involved collecting site specific sounds, creating compositions, and broadcasting them back to the collection site. Roos stored the sounds on his laptop and broadcast using a low-power radio transmitter (capable of transmitting 150 feet).

In 2006, Roos began experimenting with a radio transmitter and antenna capable of broadcasting one kilometer. Audio can be downloaded from his broadcasts page.

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Filed under: architecture, art, locative, new media, situationist, space/place, technology


( via bldgblog )

A few months ago, I got a call from Joseph Grima, the director of New York’s legendary Storefront for Art and Architecture gallery. Joseph wanted to put together some kind of event about architecture blogs – how blogs are participating in, redefining, and sometimes even leading the architectural conversation today, on the street, in the schools, at practicing design firms, etc.
If architecture blogs are now changing what people talk about in fields ranging from urban planning, public transport, landscape architecture, green design, architectural history, and even archaeoastronomy and documentary filmmaking, then surely there should be some way to celebrate that, and to mark it with a public event or exhibition?

[Image: New York’s Storefront for Art and Architecture, with its famous hinged facade, designed by Steven Holl and Vito Acconci].

So I said yes, in an instant, then waited for things to develop – only to learn that the event would take place over five straight days of near-continuous activity, that I’d be flown all the way to New York City for it, and that Jill Fehrenbacher of Inhabitat, Bryan Finoki of Subtopia, and Dan Hill of City of Sound would also be involved (Alex Trevi of Pruned couldn’t make it).
The four of us would be given total freedom to plan whatever we wanted (provided it had at least something to do with architecture, space, landscape, and the city) – to take the same motivating energy behind our various blog posts, interviews, dialogues, plotlines, reviews, ideas, rants, histories, surveys, etc., and to recreate that in person, organizing lectures, panels, pecha kuchas, film screenings, live interviews, readings, casual mingling, wine drinking, purposeful caffeine experimentation, and maybe even some walking tours and site visits… and we’d do it at all from Tuesday, May 29, to Saturday, June 2, 2007.
The event would be called Postopolis! – exclamation point included.

[Image: The Storefront for Art and Architecture, New York City].

The four of us are still in the process of assembling speakers and guests, from architects and city planners to urban explorers, military historians, novelists, and documentary filmmakers – not to mention musicians, photographers, ecologists, climate change scientists, plate tectonicists, and so on – and we’ll even be putting together an event within the event so that other architecture bloggers can join in.
After all, Postopolis! is meant to be about architecture blogs – not just about the four of us – so expanding the conversation to include as many other bloggers as possible only makes sense.
In any case, it should be awesomely and unbelievably fun – five days to talk about everything, nonstop, live from the Storefront in Manhattan.

[Image: The Storefront for Art and Architecture, New York City].

More info will continue to come out on all of our blogs over the next month, so check back often – but if you’re anywhere near New York City that week, please feel free to stop by. You’ll see City of Sound, Inhabitat (check out Jill gracing the pages of Vogue this month), Subtopia, and myself, in person, with hundreds of our favorite blog posts printed out and plastered all over the walls…

Finally, thanks to Joseph Grima at the Storefront for Art and Architecture for asking us to put this together!

Filed under: architecture, conferences, design, locative, space/place, technology

Flip-book Style Ads on Moving Trains

( via capn design )

Apperceptive recently added a new member to the team and she’s already giving me great info. She’s currently riding the PATH train to work and mentioned that they have these crazy flipbook style ads in the subways. As you pass by in the dark tunnel, there are a series of images pasted to the wall. Like a flip-book, the images in succession look like a movie. This video should give you a better idea of what I mean.

I have yet to see this in person but I’m completely awed by the concept. I might (gasp!) take a trip on the PATH just to check it out.

Update: I just found out that this was invented by Josh Spodek and the company he founded is Submedia. The sites have tons of info and some more videos. It turns out I have two friends who know Josh. Small world!

Filed under: art, design, films, locative, new media, technology

The singles map

( via )

Visual representation of parts of the country where there are more men or women.

From National Geographic’s February Issue.

Filed under: locative, research, social