Filed under: films, research, technology

Inspiration from The Edge: New Patterns for Interface Design

Filed under: design, research, technology

Nokia Morph Concept

Filed under: research

The Book of Grass

( text,image source: socialfiction )


“The Book of Grass” compiled by George Andrews and Simon Vinkenoog in 1969 is an anthology to be proud of. Bringing together the very old and traditional (Hindu Veda’s, Hassan Ibn Sabbah), modern classic writers (Baudelaire, Nerval, Rimbaud, Lewis Carroll etc) to classic modern writers (Hesse, Ginsburg, Burroughs, Huxley, Trocchi, Bowles, Michaux, etc, etc). But here it does not stop, a considerable segment of this volume is filled with medical, scientific and political papers about the medical effect of hemp, the need to realize cosmic consiousness through it, and the (non)sense regarding legislation surrounding it. As a document of its time AND as a well researched anthology with permanent value, this books deserves all credit. Did I ever read it? No! It has been in my pile of books marked “to read” for at least 10 months and probably it will stay there for another while. Partly its problem is that it contains too much of too little to get really into it. But mostly because the topic just bores the shit out of me. It turns out to be available online (PDF-link) so have a look at it if you are a stoner.

Filed under: culture, research

Moon mapping

( text, image source: 30gms )


The Astrogeology Research Program is a team of 80 reseachers, cartographers, computer scientists and students working to explore and map our solar system. From carrying out scientific analysis and remote sensing they have created some really beautiful abstract maps. The moon maps are especially nice and available to download from here.

– posted by Vikesh Bhatt

Filed under: art, research, space/place

Mind Manifestation

( text, image source: socialfiction )


“Did you know ‘Psychedelic’ is Greek for Mind Manifesting? Alexander Shulgin is the inventor/discoverer of many psychedelic drugs, working from home, like an alchemist. And this makes him a legend. This piece on him is a good introduction. The most interesting thing about the online part of his “PIHKAL, Phenethylamines I Have Known And Loved: A Chemical Love Story By Alexander and Ann Shulgin” are not the detailed chemical instructions on how to synthesize 127 (!) different mind-altering drugs (some if not most of them illegal), but the commentary about what they do and how they work. Shulgin was his own lab-rat and between large segments of objective banter about metabolites and neurotoxicity you will find all sorts of observations and confessions you would not expect to find in a proper science text. To my knowledge this is one of the best published accounts that shows, between the lines, the day-to-day reality of the scientist. How he proceeds by navigating both on past results and experience as well as by ‘inspiration’ and gut-feeling. “

Filed under: consciousness, culture, people, research, space/place

Barn Yard Freak Show

( via bag of nothing )

Welcome to the Barn Yard Freak Show, featuring miscellaneous articles, stories, artwork, pictures, links etc. etc. etc. about Freak Animals. You will find here the World’s Largest, the World’s Smallest, and the World’s Strangest. They will amaze you, shock you, you will see the strange, the fantastic and even a little whimsy.



Filed under: research

Kitty porn

( via bits&pieces )

Kitty porn

Filed under: research

U.S. North Island Naval Base

( via bits&pieces )

Do you recognize any unusual buildings at this U.S. Naval Base in Coronado California?
Google Maps Link

Filed under: research

When mashups go horribly wrong

( via innovation creators )


This is a corvette modified to look like 1957, ’58 and ’59 Chevys.

You can own one of these unique gems for $130,000. Just jump right in, head over to the drive-thru and order yourself a smoothie made of beer, steak and chocolate ice cream.

Filed under: research

5000 Darwin letters go online

( via core77 )

Posted by: Arnold van Bezooyen

Photo: The Megatherium Skeleton includes some key fossils supplied by Darwin and shows how his earliest research helped to further the programme of natural theological science

The Darwin Correspondence Project has a new web site. The main feature of the site is an online database with the complete, searchable, texts of around 5,000 letters written by and to Charles Darwin up to the year 1865. This includes all the surviving letters from the Beagle voyage – online for the first time – and all the letters from the years around the publication of Origin of species in 1859.

Enjoy this historic footprint of design in the first new major content area on Darwin and design in nature with a list of letters that discuss design in nature. For instance, with letters between Charles Darwin and the Anglican clergyman Charles Kingsley (a strong supporter of Darwin and a proponent of design) and letters discussing work by the Scottish statesman George Douglas Campbell, the duke of Argyll, an advocate of design and a leading critic of Darwin.

Filed under: research, space/place


( via stashmedia )

Behold the glorious return of the world’s most addictive real-time strategy game. Seriously, I’m not joking with this one, besides the countless international tournaments that exist solely for Star Craft, characters from the original game we featured on bags of Doritos in Korea. And so, Blizzard has finally stepped back from their successful takeover of the online gaming world with the World of War Craft series, to throw one hell of a homecoming dance for Star Craft II with this the first cinematic game trailer. Watch it here.

Filed under: research

Networked bodies: art, culture, environment and sustainment in cyberculture

( via networked_performance )


Lucia Leão

:: jun 14.2007 :: 7:30 pm @ i-People: Av Vergueiro 727, next to the Vergueiro Subway Station.

The relationships between art and nature have always been present in the human history. Since pre-historic times, draws of animals in caves reveal the aspiration to represent and/or control nature. Enigmatic pre-historic monuments and planetary observatories are also amazing samples of man interventions in order to understand the surrounding environment and its movements. From the Egyptian frescos, passing through moments of the Renaissance and 18th century art, the landscape becomes the environment for building narratives and, often, it takes an ornamental or symbolic character. The landscape paintings, not by chance, are very frequent and popular in the colonialist expansion periods and show very clear relationships between the territorial conquest and the aspiration of representation.

In the 20th century, starting in the 60’s, a radical transformation happens: the art stop seeing the nature only like an object for representation and the artists start interacting directly in natural spaces. In that period, artworks emerge pointing to several readings of the environment, among them: nature and space problems (Richard Serra); light transformations, time effect and visitor’s interaction (Robert Morris and Nancy Holt); environment and consumption (Christo); actions and incisions in the environment (Michael Heizer and Alberto Burri), among others.

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Lucia Leão is interdisciplinary artist, PHD in comunication and semiotics from PUC-SP and post-PHD in arts from UNICAMP. Author of several articles about art and new media and of the books “The Labyrinth of Hipermedia: architecture and navigation in cyberspace” (1999) and “The Aesthetics of the Labyrinth” (2002). She organized the Interlab collections, with international papers: Labyrinths of the Contemporary Thinking (2002), with nomination for the Jabuti Award; Cybercultura 2.0 (2003); e Derivas: cartography of the cyberspace (2004). Lucia is professor at PUC-SP and SENAC. As artist, she has exhibited, among other places, at ISEA 200, Paris; Museu de Arte Contemporânea de Campinas (MACC); XV Biennial of Sao Paulo; II International Biennial of Buenos Aires; ArtMedia, Paris; FILE -SP (2002); Arte Digital Rosario 2003; Cinético Digital, Itaú Cultural (2005); Mostra SESC de Artes (2005) e FILE Rio 2006.

Filed under: architecture, art, consciousness, design, fashion, films, locative, new media, physical computing, research, social, space/place, technology

Architecture and interaction design, via adaptation and hackability, Posted by Dan Hill at City of Sound (reblog)

( via remix theory )

Image and text source: City of Sound

May 23, 2006

Dan Saffer recently asked me to contribute some thoughts on adaptation, hackability and architecture to his forthcoming book Designing for Interaction (New Riders, 2006), alongside 10 other ‘interviewees’ such as Marc Rettig, Larry Tesler, Hugh Dubberly, Brenda Laurel etc. Dan’s been posting their various responses up at the official book site (see also UXMatters) yet he kindly agreed to let me post my full answers below (the book will feature an excerpt).

The questions he posed were: Can products be made hackable, or are all products hackable? What types of things can be designed into products to make them more hackable? What are the qualities of adaptive designs? You’ve spoken on putting “creative power in the hands of non-designers.” How do interaction designers go about doing that? What can interaction designers learn about adaptability from architecture?

Given this, Dan had inadvertently provided me with the impetus to get down a decent summary to a few years’ worth of thinking around this subject. So what follows directly addresses one of the stated purposes behind this blog: to see what we can draw from the culture and practice of architecture and design into this new arena of interaction design – and some of the issues in doing so. (An unstated purpose of the blog – of providing me with an indexed notebook – is also fulfilled!) Here goes:

Can products be made hackable, or are all products hackable?

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Filed under: architecture, art, design, hack, new media, opensource, research, space/place, technology

Enjoy your popsicle….

… and stay the hell away from me.

( via )

Filed under: research