April 15, 2008 • 10:28 pm 0
October 8, 2007 • 12:50 pm 0
( text,image source: socialfiction )
“The Book of Grass” compiled by George Andrews and Simon Vinkenoog in 1969 is an anthology to be proud of. Bringing together the very old and traditional (Hindu Veda’s, Hassan Ibn Sabbah), modern classic writers (Baudelaire, Nerval, Rimbaud, Lewis Carroll etc) to classic modern writers (Hesse, Ginsburg, Burroughs, Huxley, Trocchi, Bowles, Michaux, etc, etc). But here it does not stop, a considerable segment of this volume is filled with medical, scientific and political papers about the medical effect of hemp, the need to realize cosmic consiousness through it, and the (non)sense regarding legislation surrounding it. As a document of its time AND as a well researched anthology with permanent value, this books deserves all credit. Did I ever read it? No! It has been in my pile of books marked “to read” for at least 10 months and probably it will stay there for another while. Partly its problem is that it contains too much of too little to get really into it. But mostly because the topic just bores the shit out of me. It turns out to be available online (PDF-link) so have a look at it if you are a stoner.
October 4, 2007 • 10:17 am 0
( text, image source: 30gms )
The Astrogeology Research Program is a team of 80 reseachers, cartographers, computer scientists and students working to explore and map our solar system. From carrying out scientific analysis and remote sensing they have created some really beautiful abstract maps. The moon maps are especially nice and available to download from here.
– posted by Vikesh Bhatt
October 1, 2007 • 1:48 pm 0
( text, image source: socialfiction )
“Did you know ‘Psychedelic’ is Greek for Mind Manifesting? Alexander Shulgin is the inventor/discoverer of many psychedelic drugs, working from home, like an alchemist. And this makes him a legend. This piece on him is a good introduction. The most interesting thing about the online part of his “PIHKAL, Phenethylamines I Have Known And Loved: A Chemical Love Story By Alexander and Ann Shulgin” are not the detailed chemical instructions on how to synthesize 127 (!) different mind-altering drugs (some if not most of them illegal), but the commentary about what they do and how they work. Shulgin was his own lab-rat and between large segments of objective banter about metabolites and neurotoxicity you will find all sorts of observations and confessions you would not expect to find in a proper science text. To my knowledge this is one of the best published accounts that shows, between the lines, the day-to-day reality of the scientist. How he proceeds by navigating both on past results and experience as well as by ‘inspiration’ and gut-feeling. “
May 27, 2007 • 2:29 pm 0
( via bag of nothing )
Welcome to the Barn Yard Freak Show, featuring miscellaneous articles, stories, artwork, pictures, links etc. etc. etc. about Freak Animals. You will find here the World’s Largest, the World’s Smallest, and the World’s Strangest. They will amaze you, shock you, you will see the strange, the fantastic and even a little whimsy.
May 27, 2007 • 2:15 pm 0
May 26, 2007 • 8:27 am 0
May 26, 2007 • 3:21 am 0
( via core77 )
Posted by: Arnold van Bezooyen
Photo: The Megatherium Skeleton includes some key fossils supplied by Darwin and shows how his earliest research helped to further the programme of natural theological science
The Darwin Correspondence Project has a new web site. The main feature of the site is an online database with the complete, searchable, texts of around 5,000 letters written by and to Charles Darwin up to the year 1865. This includes all the surviving letters from the Beagle voyage – online for the first time – and all the letters from the years around the publication of Origin of species in 1859.
Enjoy this historic footprint of design in the first new major content area on Darwin and design in nature with a list of letters that discuss design in nature. For instance, with letters between Charles Darwin and the Anglican clergyman Charles Kingsley (a strong supporter of Darwin and a proponent of design) and letters discussing work by the Scottish statesman George Douglas Campbell, the duke of Argyll, an advocate of design and a leading critic of Darwin.
May 25, 2007 • 2:31 pm 0
( via stashmedia )
Behold the glorious return of the world’s most addictive real-time strategy game. Seriously, I’m not joking with this one, besides the countless international tournaments that exist solely for Star Craft, characters from the original game we featured on bags of Doritos in Korea. And so, Blizzard has finally stepped back from their successful takeover of the online gaming world with the World of War Craft series, to throw one hell of a homecoming dance for Star Craft II with this the first cinematic game trailer. Watch it here.
May 24, 2007 • 4:28 am 0
Architecture and interaction design, via adaptation and hackability, Posted by Dan Hill at City of Sound (reblog)
Image and text source: City of Sound
May 23, 2006
Dan Saffer recently asked me to contribute some thoughts on adaptation, hackability and architecture to his forthcoming book Designing for Interaction (New Riders, 2006), alongside 10 other ‘interviewees’ such as Marc Rettig, Larry Tesler, Hugh Dubberly, Brenda Laurel etc. Dan’s been posting their various responses up at the official book site (see also UXMatters) yet he kindly agreed to let me post my full answers below (the book will feature an excerpt).
The questions he posed were: Can products be made hackable, or are all products hackable? What types of things can be designed into products to make them more hackable? What are the qualities of adaptive designs? You’ve spoken on putting “creative power in the hands of non-designers.” How do interaction designers go about doing that? What can interaction designers learn about adaptability from architecture?
Given this, Dan had inadvertently provided me with the impetus to get down a decent summary to a few years’ worth of thinking around this subject. So what follows directly addresses one of the stated purposes behind this blog: to see what we can draw from the culture and practice of architecture and design into this new arena of interaction design – and some of the issues in doing so. (An unstated purpose of the blog – of providing me with an indexed notebook – is also fulfilled!) Here goes:
Can products be made hackable, or are all products hackable?