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Creative Generalist_THETENFACESOFINNOVATION

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Creative Generalist

“Are you a Cross-Pollinator? Do you work with a Hurdler? Or a Storyteller? These are just a few of the roles that Tom Kelley, author of the bestselling Art of Innovation, suggests that people can play in an organization to foster innovation and new ideas—and fend off creativity-stifling naysayers. Inspired by the roles that Tom has seen emerge at IDEO, the leading design firm where Kelley is general manager, The Ten Faces of Innovation is filled with engaging stories of how businesses have used innovation and design thinking to transform customer experience.”
-via book’s site

Filed under: research

Boing Boing: Bruce Sterling’s design future manifesto: viva spime!

Boing Boing: Bruce Sterling’s design future manifesto: viva spime!

Bruce’s latest (its been almost an year now) nonfiction is a short book from MIT Press called Shaping Things, and it’s grounded in a theory of design, technology and history that analyses how the tools that designers deliver change society, and how that changes us, and that changes design. Sterling traces the history of tools from artifacts (farmers’ tools) to machines (customers’ devices) to products (customers’ purchases) to gizmos (end-users’ platforms) and to the future, which is defined by what Sterling calls Spimes.

-now what really interests me is that finally someone has figured out a platform or shud i say a “framework” to look at the constantly evolving, tentacles being spread across the wide spectrum of art, culture and technology, interaction design !! and for people like me who have been shifting their places, roles and identity to really understand what the hell is, interaction, emerging technologies,new media art and the list goes on…finally found a ground to define my diploma project with a clearer view… (do check Spime on wikipedia)

or is it just another word which will again become a keyword in papers populated under the domain of HCI, and i will be again (in the loop) looking out for something new, more substantial, more concrete, a central value which will encapsulate my understanding, experiences and knowledge of interaction or new media…

p.s. am i looking out for a central figure to define the decentralised systems (in this case new media or interaction design), am i taking the Modernist way of looking at the PostModernist culture…?? (any Derrideans ??)

Filed under: research

Ambient Findability: Talking with Peter Morville

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Ambient Findability: Talking with Peter Morville – Boxes and Arrows: The design behind the design

Peter’s latest book, Ambient Findability, was published in 2005. He takes a moment to chat with
Boxes and Arrows about what he’s been thinking on findability since the book was published.

Filed under: research

Everything I Know

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Everything I Know

interesting article (which is to say, that i also believe in the same), on defining interaction design.

Filed under: research